![]() Then I can continue to articulate the notes to sound more natural and double many of the instruments to make them sound broader. The problem with NitroTracker is that you can't really bend notes around or use effects like phasing/bandpassing. It just plays the sample as it's called in and there's pretty much no effects to use at all. Calling in a sample with each note instead of being able to transpose a sample that's already playing, or bend the sample up or down to the next note, that's really a huge part of what I wish I could do on the handheld during the actual process of composing the music, instead of needing to wait until I get back to a PC to do it. I don't know how to explain it properly but I get a bit lost by that point, trying to locate each note that needs such treatments. I think it's something we should be doing as we're actually composing and not wait until later in what should be moreso called the 'articulation' (/mixing) part. Hopefully there will be better handheld options available soon. It's just a bit difficult to keep up with the latest handheld technology sometimes these days.īack again, one last time, after 3 years, still looking for a successor to my beloved NitroTracker and "pocket-companion" to OpenMPT. My NintendoDS is pretty much royally busted now and I am carefully considering buying yet another one, JUST for NitroTracker. I updated the first post and made a list. Not much has changed, just a few extra things worth looking into, but overall not very promising. There are a lot of DJs out there and people who like to play with drum machines, etc., but really almost nothing for "actual composers" like us, dare I be so arrogant about it. I won't keep bumping this anually because I don't want to be annoying about it, but I will update the first post as I look through apps, and if I find anything amazing I will let it be known. I hope, if anyone discovers or knows of anything, they will let me know here. ![]() In the meantime, either I will buy another DS (maybe 3DS) or save cash for something that can just run "real software". I mean to say that all of these samples are originally and they are "downscaled" to (my tests showed these use less RAM than despite being the same filesize) and I just set the default to as I record it. Now, what's coming through the microphone, through the cables, into the soundcard and into the software, I have no idea about the deep technical aspects, to be honest. ![]() I probably should learn about it, but I focus more on composition for now. I'm not trying to target the NintendoDS with MOD files or whatever (anymore), I'm trying to use the DS to compose as much as possible while I'm "AFK", then bring the XM files back to a PC to swap the samples out (thanks to the generous Saga Musix, this is extremely easy now - ) and continue composing on a more powerful desktop. ![]()
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